LOD Cross-Fading nodes collection available in Shader Graph
Name | Description | Input | Output |
---|---|---|---|
Name | Description | Input | Output |
DitherCrossFading |
Should be placed before the alphaClipThreesold output in PBR Master node. Apply dither to shader alpha clip during cross-fading. | (Vector1) OriginalAlpha : Original alpha clip value.(Bool) HalfCrossFading : Specify if the cross-fading effect shluld be half or full. |
alphaClipThreesold: calculated alpha clip value after applying dither cross-fade |
TransparentCrossFading |
Should be placed before the alpha output in PBR Master node. Apply transparency to shader alpha during cross-fading. | (Vector1) OriginalAlpha : Original alpha value. |
alphaValue: calculated alpha value after applying transparency cross-fade |