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LOD Cross-Fading Shaders - Shader Graph API

Implements fading between lod levels to hide "popping" effects.

CorvoNodes

LOD Cross-Fading nodes collection available in Shader Graph



Description

Nodes for setting up a shader based on LOD Cross-Fading Shaders.

Has public Shader Graph nodes to make LOD Cross Fade alpha transition on any shader. To do this, just add one of the following nodes before the alpha channel or the alphaClipThreesold channel.

Public Nodes

Name Description Input Output
Name Description Input Output
DitherCrossFading

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Should be placed before the alphaClipThreesold output in PBR Master node. Apply dither to shader alpha clip during cross-fading. (Vector1) OriginalAlpha: Original alpha clip value.
(Bool) HalfCrossFading: Specify if the cross-fading effect shluld be half or full.
alphaClipThreesold: calculated alpha clip value after applying dither cross-fade
TransparentCrossFading

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Should be placed before the alpha output in PBR Master node. Apply transparency to shader alpha during cross-fading. (Vector1) OriginalAlpha: Original alpha value. alphaValue: calculated alpha value after applying transparency cross-fade

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